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		<title>HeroClix Realms</title>
		<link>http://www.hcrealms.com/forum</link>
		<description>The Premier HeroClix Gaming Community</description>
		<language>en</language>
		<lastBuildDate>Sun, 20 May 2012 05:34:23 GMT</lastBuildDate>
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			<title>HeroClix Realms</title>
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		<item>
			<title>More Halo clix</title>
			<link>http://www.hcrealms.com/forum/showthread.php?t=369168&amp;goto=newpost</link>
			<pubDate>Sun, 20 May 2012 05:20:08 GMT</pubDate>
			<description><![CDATA[I'm starting this thread because i'm in the process of making haloclix 2. It's also storage, basically.


*Hunter*
Team: *Covenant Empire*
Range: *7...]]></description>
			<content:encoded><![CDATA[<div>I'm starting this thread because i'm in the process of making haloclix 2. It's also storage, basically.<br />
<br />
<br />
<b>Hunter</b><br />
Team: <b>Covenant Empire</b><br />
Range: <b>7 :bolt:</b><br />
Points: <b>150</b><br />
Keywords: <b>Armor, Brute, Covenant</b><br />
<table class="tborder" cellspacing="1" border="0" cellpadding="0"><tr><td style="border-right:2px solid #00AA00; background: #000000;" ><table cellspacing="1" border="0" cellpadding="2"><tr><td><img src="/images/units-m-boot.gif" height="18" width="18" /></td><tr><td><img src="/images/units-a-fist.gif" height="18" width="18" /></td><tr><td><img src="/images/units-d-indomitable.gif" height="18" width="18" /></td><tr><td><img src="/images/units-g-giant.gif" height="18" width="18" /></td></table></td><td><table cellspacing="1" border="0" cellpadding="1" class="power"><tr><td style="height:18px;width:18px;" class="gray">8</td></tr><tr><td style="height:18px;width:18px;" class="special">11</td></tr><tr><td style="height:18px;width:18px;" class="brown">18</td></tr><tr><td style="height:18px;width:18px;" class="red">4</td></tr></table></td><td><table cellspacing="1" border="0" cellpadding="1" class="power"><tr><td style="height:18px;width:18px;" class="none">7</td></tr><tr><td style="height:18px;width:18px;" class="special">11</td></tr><tr><td style="height:18px;width:18px;" class="gray">18</td></tr><tr><td style="height:18px;width:18px;" class="none">4</td></tr></table></td><td><table cellspacing="1" border="0" cellpadding="1" class="power"><tr><td style="height:18px;width:18px;" class="green">7</td></tr><tr><td style="height:18px;width:18px;" class="special">10</td></tr><tr><td style="height:18px;width:18px;" class="gray">17</td></tr><tr><td style="height:18px;width:18px;" class="purple">3</td></tr></table></td><td><table cellspacing="1" border="0" cellpadding="1" class="power"><tr><td style="height:18px;width:18px;" class="green">7</td></tr><tr><td style="height:18px;width:18px;" class="none">10</td></tr><tr><td style="height:18px;width:18px;" class="gray">17</td></tr><tr><td style="height:18px;width:18px;" class="purple">3</td></tr></table></td><td><table cellspacing="1" border="0" cellpadding="1" class="power"><tr><td style="height:18px;width:18px;" class="none">7</td></tr><tr><td style="height:18px;width:18px;" class="none">9</td></tr><tr><td style="height:18px;width:18px;" class="orange">17</td></tr><tr><td style="height:18px;width:18px;" class="purple">3</td></tr></table></td><td><table cellspacing="1" border="0" cellpadding="1" class="power"><tr><td style="height:18px;width:18px;" class="none">6</td></tr><tr><td style="height:18px;width:18px;" class="lime">9</td></tr><tr><td style="height:18px;width:18px;" class="orange">17</td></tr><tr><td style="height:18px;width:18px;" class="none">4</td></tr></table></td><td><table cellspacing="1" border="0" cellpadding="1" class="power"><tr><td style="height:18px;width:18px;" class="none">5</td></tr><tr><td style="height:18px;width:18px;" class="lime">8</td></tr><tr><td style="height:18px;width:18px;" class="orange">16</td></tr><tr><td style="height:18px;width:18px;" class="none">3</td></tr></table></td><td><table cellspacing="1" border="0" cellpadding="1" class="power"><tr><td style="height:18px;width:18px;" class="none">5</td></tr><tr><td style="height:18px;width:18px;" class="none">9</td></tr><tr><td style="height:18px;width:18px;" class="orange">16</td></tr><tr><td style="height:18px;width:18px;" class="lime">2</td></tr></table></td><td><table cellspacing="1" border="0" cellpadding="1" class="power"><tr><td style="height:18px;width:18px;" class="green">5</td></tr><tr><td style="height:18px;width:18px;" class="none">8</td></tr><tr><td style="height:18px;width:18px;" class="none">16</td></tr><tr><td style="height:18px;width:18px;" class="lime">3</td></tr></table></td><td><table cellspacing="1" border="0" cellpadding="1" class="power"><tr><td style="height:18px;width:18px;" class="ko">KO</td></tr><tr><td style="height:18px;width:18px;" class="ko">KO</td></tr><tr><td style="height:18px;width:18px;" class="ko">KO</td></tr><tr><td style="height:18px;width:18px;" class="ko">KO</td></tr></table></td><td><table cellspacing="1" border="0" cellpadding="1" class="power"><tr><td style="height:18px;width:18px;" class="ko">KO</td></tr><tr><td style="height:18px;width:18px;" class="ko">KO</td></tr><tr><td style="height:18px;width:18px;" class="ko">KO</td></tr><tr><td style="height:18px;width:18px;" class="ko">KO</td></tr></table></td><td><table cellspacing="1" border="0" cellpadding="1" class="power"><tr><td style="height:18px;width:18px;" class="ko">KO</td></tr><tr><td style="height:18px;width:18px;" class="ko">KO</td></tr><tr><td style="height:18px;width:18px;" class="ko">KO</td></tr><tr><td style="height:18px;width:18px;" class="ko">KO</td></tr></table></td></tr></table><br />
<br />
:star: <b>Bonded:</b> At the beginning of the game, you may choose another character named Hunter you control that is not paired. Pair this character with the chosen character. When this character is adjacent to the character it is paired to, modify its defense value by +1.<br />
<br />
:star: <b>Bond Broken:</b> When a friendly character paired with this character is KO'd, modify this character's attack value by +1 for the rest of the game.<br />
<br />
:a-fist: <b>Fuel Rod Blast:</b> Hunter can use Energy Explosion. When he does, the target of the attack is dealt Hunter's unmodified damage value instead.<br />
<br />
<br />
Unique <b>Master Chief (Spartan Laser)</b><br />
Team: <b>United Nations Space Command</b><br />
Range: <b>7 :bolt:</b><br />
Points: <b>128</b><br />
Keywords: <b>Armor, Soldier, UNSC</b><br />
<table class="tborder" cellspacing="1" border="0" cellpadding="0"><tr><td style="border-right:2px solid #00AA00; background: #000000;" ><table cellspacing="1" border="0" cellpadding="2"><tr><td><img src="/images/units-m-boot.gif" height="18" width="18" /></td><tr><td><img src="/images/units-a-fist.gif" height="18" width="18" /></td><tr><td><img src="/images/units-d-indomitable.gif" height="18" width="18" /></td><tr><td><img src="/images/units-g-starburst.gif" height="18" width="18" /></td></table></td><td><table cellspacing="1" border="0" cellpadding="1" class="power"><tr><td style="height:18px;width:18px;" class="none">6</td></tr><tr><td style="height:18px;width:18px;" class="special">9</td></tr><tr><td style="height:18px;width:18px;" class="gray">18</td></tr><tr><td style="height:18px;width:18px;" class="gray">3</td></tr></table></td><td><table cellspacing="1" border="0" cellpadding="1" class="power"><tr><td style="height:18px;width:18px;" class="none">6</td></tr><tr><td style="height:18px;width:18px;" class="special">9</td></tr><tr><td style="height:18px;width:18px;" class="gray">17</td></tr><tr><td style="height:18px;width:18px;" class="black">3</td></tr></table></td><td><table cellspacing="1" border="0" cellpadding="1" class="power"><tr><td style="height:18px;width:18px;" class="none">5</td></tr><tr><td style="height:18px;width:18px;" class="special">8</td></tr><tr><td style="height:18px;width:18px;" class="orange">17</td></tr><tr><td style="height:18px;width:18px;" class="black">2</td></tr></table></td><td><table cellspacing="1" border="0" cellpadding="1" class="power"><tr><td style="height:18px;width:18px;" class="gray">7</td></tr><tr><td style="height:18px;width:18px;" class="none">11</td></tr><tr><td style="height:18px;width:18px;" class="orange">17</td></tr><tr><td style="height:18px;width:18px;" class="brown">3</td></tr></table></td><td><table cellspacing="1" border="0" cellpadding="1" class="power"><tr><td style="height:18px;width:18px;" class="gray">7</td></tr><tr><td style="height:18px;width:18px;" class="none">10</td></tr><tr><td style="height:18px;width:18px;" class="orange">16</td></tr><tr><td style="height:18px;width:18px;" class="brown">3</td></tr></table></td><td><table cellspacing="1" border="0" cellpadding="1" class="power"><tr><td style="height:18px;width:18px;" class="gray">7</td></tr><tr><td style="height:18px;width:18px;" class="none">9</td></tr><tr><td style="height:18px;width:18px;" class="lime">16</td></tr><tr><td style="height:18px;width:18px;" class="purple">2</td></tr></table></td><td><table cellspacing="1" border="0" cellpadding="1" class="power"><tr><td style="height:18px;width:18px;" class="none">6</td></tr><tr><td style="height:18px;width:18px;" class="none">8</td></tr><tr><td style="height:18px;width:18px;" class="lime">15</td></tr><tr><td style="height:18px;width:18px;" class="purple">2</td></tr></table></td><td><table cellspacing="1" border="0" cellpadding="1" class="power"><tr><td style="height:18px;width:18px;" class="none">6</td></tr><tr><td style="height:18px;width:18px;" class="none">7</td></tr><tr><td style="height:18px;width:18px;" class="lime">15</td></tr><tr><td style="height:18px;width:18px;" class="none">2</td></tr></table></td><td><table cellspacing="1" border="0" cellpadding="1" class="power"><tr><td style="height:18px;width:18px;" class="ko">KO</td></tr><tr><td style="height:18px;width:18px;" class="ko">KO</td></tr><tr><td style="height:18px;width:18px;" class="ko">KO</td></tr><tr><td style="height:18px;width:18px;" class="ko">KO</td></tr></table></td><td><table cellspacing="1" border="0" cellpadding="1" class="power"><tr><td style="height:18px;width:18px;" class="ko">KO</td></tr><tr><td style="height:18px;width:18px;" class="ko">KO</td></tr><tr><td style="height:18px;width:18px;" class="ko">KO</td></tr><tr><td style="height:18px;width:18px;" class="ko">KO</td></tr></table></td><td><table cellspacing="1" border="0" cellpadding="1" class="power"><tr><td style="height:18px;width:18px;" class="ko">KO</td></tr><tr><td style="height:18px;width:18px;" class="ko">KO</td></tr><tr><td style="height:18px;width:18px;" class="ko">KO</td></tr><tr><td style="height:18px;width:18px;" class="ko">KO</td></tr></table></td><td><table cellspacing="1" border="0" cellpadding="1" class="power"><tr><td style="height:18px;width:18px;" class="ko">KO</td></tr><tr><td style="height:18px;width:18px;" class="ko">KO</td></tr><tr><td style="height:18px;width:18px;" class="ko">KO</td></tr><tr><td style="height:18px;width:18px;" class="ko">KO</td></tr></table></td></tr></table><br />
<br />
:star: <b>Throw A Grenade:</b>  Give the character a power action, decrease the number of grenades in your grenade pool by 1 (if greater than 0), and choose a type of grenade listed on this card. Choose a target square within 5 squares and line of fire (ignoring characters for line of fire purposes). Make a ranged combat attack targeting all characters occupying or adjacent to the target square. Deal damage to each character hit based only on the type of grenade chosen.<br />
<br />
:star: <b>Grenade Pool :</b> +2<br />
<br />
:star: <b>Grenade Type(s):</b> Frag, Plasma<br />
<br />
:a-fist: <b>Spartan Laser:</b> Master Chief can use Ranged Combat Expert. When he does, if he attacks a character possessing the Vehicle keyword, Giant or Colossal Symbol, modify his attack and damage values by +3, and he does a minimum damage of 2 to a hit character.</div>

]]></content:encoded>
			<category domain="http://www.hcrealms.com/forum/forumdisplay.php?f=47"><![CDATA[Dreams & Desires]]></category>
			<dc:creator>Dovahkiin</dc:creator>
			<guid isPermaLink="true">http://www.hcrealms.com/forum/showthread.php?t=369168</guid>
		</item>
		<item>
			<title>For Trade</title>
			<link>http://www.hcrealms.com/forum/showthread.php?t=369167&amp;goto=newpost</link>
			<pubDate>Sun, 20 May 2012 05:13:07 GMT</pubDate>
			<description>have:
2x cosmic hulk-hulk
quasar-ca
Ursa major-ca
lord mar-vell-gg
2x man beast-hulk
Free comic book day thor
Mysterio-webs
sweeteners may be added...</description>
			<content:encoded><![CDATA[<div>have:<br />
2x cosmic hulk-hulk<br />
quasar-ca<br />
Ursa major-ca<br />
lord mar-vell-gg<br />
2x man beast-hulk<br />
Free comic book day thor<br />
Mysterio-webs<br />
sweeteners may be added or removed<br />
<br />
wants:<br />
keeper-gg<br />
researcher-webs<br />
green goblin-webs<br />
saint walker-75th<br />
Uatu the watcher-gg</div>

]]></content:encoded>
			<category domain="http://www.hcrealms.com/forum/forumdisplay.php?f=41">Trading Forum</category>
			<dc:creator>w0lf88</dc:creator>
			<guid isPermaLink="true">http://www.hcrealms.com/forum/showthread.php?t=369167</guid>
		</item>
		<item>
			<title>Hello to all</title>
			<link>http://www.hcrealms.com/forum/showthread.php?t=369166&amp;goto=newpost</link>
			<pubDate>Sun, 20 May 2012 04:42:45 GMT</pubDate>
			<description><![CDATA[Hello to all........I'm a Comic store owner, and carry a small selection of Heroclix at my store in Sacramento.  Interested in what people here in...]]></description>
			<content:encoded><![CDATA[<div>Hello to all........I'm a Comic store owner, and carry a small selection of Heroclix at my store in Sacramento.  Interested in what people here in the Heroclix community have to say.</div>

]]></content:encoded>
			<category domain="http://www.hcrealms.com/forum/forumdisplay.php?f=225">New Member Forum</category>
			<dc:creator>wbcomics</dc:creator>
			<guid isPermaLink="true">http://www.hcrealms.com/forum/showthread.php?t=369166</guid>
		</item>
		<item>
			<title>Martian Manhunter</title>
			<link>http://www.hcrealms.com/forum/showthread.php?t=369164&amp;goto=newpost</link>
			<pubDate>Sun, 20 May 2012 04:38:43 GMT</pubDate>
			<description>*Martian Manhunter*
Team: *Batman Ally,Superman Ally*
Range: *6 :bolt:*
Points: *260*
Keywords: *Detective, Gotham City, JLA, Justice League...</description>
			<content:encoded><![CDATA[<div><b>Martian Manhunter</b><br />
Team: <b>Batman Ally,Superman Ally</b><br />
Range: <b>6 :bolt:</b><br />
Points: <b>260</b><br />
Keywords: <b>Detective, Gotham City, JLA, Justice League International, Police, Psychic</b><br />
<table class="tborder" cellspacing="1" border="0" cellpadding="0"><tr><td style="border-right:2px solid #00AA00; background: #000000;" ><table cellspacing="1" border="0" cellpadding="2"><tr><td><img src="/images/units-m-wing.gif" height="18" width="18" /></td><tr><td><img src="/images/units-a-fist.gif" height="18" width="18" /></td><tr><td><img src="/images/units-d-normal.gif" height="18" width="18" /></td><tr><td><img src="/images/units-g-starburst.gif" height="18" width="18" /></td></table></td><td><table cellspacing="1" border="0" cellpadding="1" class="power"><tr><td style="height:18px;width:18px;" class="special">11</td></tr><tr><td style="height:18px;width:18px;" class="green">11</td></tr><tr><td style="height:18px;width:18px;" class="brown">18</td></tr><tr><td style="height:18px;width:18px;" class="special">4</td></tr></table></td><td><table cellspacing="1" border="0" cellpadding="1" class="power"><tr><td style="height:18px;width:18px;" class="special">10</td></tr><tr><td style="height:18px;width:18px;" class="green">11</td></tr><tr><td style="height:18px;width:18px;" class="gray">17</td></tr><tr><td style="height:18px;width:18px;" class="lime">4</td></tr></table></td><td><table cellspacing="1" border="0" cellpadding="1" class="power"><tr><td style="height:18px;width:18px;" class="special">10</td></tr><tr><td style="height:18px;width:18px;" class="orange">10</td></tr><tr><td style="height:18px;width:18px;" class="gray">17</td></tr><tr><td style="height:18px;width:18px;" class="lime">4</td></tr></table></td><td><table cellspacing="1" border="0" cellpadding="1" class="power"><tr><td style="height:18px;width:18px;" class="gray">9</td></tr><tr><td style="height:18px;width:18px;" class="orange">10</td></tr><tr><td style="height:18px;width:18px;" class="gray">17</td></tr><tr><td style="height:18px;width:18px;" class="special">3</td></tr></table></td><td><table cellspacing="1" border="0" cellpadding="1" class="power"><tr><td style="height:18px;width:18px;" class="gray">9</td></tr><tr><td style="height:18px;width:18px;" class="green">11</td></tr><tr><td style="height:18px;width:18px;" class="gray">17</td></tr><tr><td style="height:18px;width:18px;" class="special">3</td></tr></table></td><td><table cellspacing="1" border="0" cellpadding="1" class="power"><tr><td style="height:18px;width:18px;" class="brown">9</td></tr><tr><td style="height:18px;width:18px;" class="green">10</td></tr><tr><td style="height:18px;width:18px;" class="lime">17</td></tr><tr><td style="height:18px;width:18px;" class="special">3</td></tr></table></td><td><table cellspacing="1" border="0" cellpadding="1" class="power"><tr><td style="height:18px;width:18px;" class="brown">8</td></tr><tr><td style="height:18px;width:18px;" class="green">9</td></tr><tr><td style="height:18px;width:18px;" class="lime">16</td></tr><tr><td style="height:18px;width:18px;" class="green">2</td></tr></table></td><td><table cellspacing="1" border="0" cellpadding="1" class="power"><tr><td style="height:18px;width:18px;" class="brown">8</td></tr><tr><td style="height:18px;width:18px;" class="none">9</td></tr><tr><td style="height:18px;width:18px;" class="black">16</td></tr><tr><td style="height:18px;width:18px;" class="green">3</td></tr></table></td><td><table cellspacing="1" border="0" cellpadding="1" class="power"><tr><td style="height:18px;width:18px;" class="none">7</td></tr><tr><td style="height:18px;width:18px;" class="none">8</td></tr><tr><td style="height:18px;width:18px;" class="black">16</td></tr><tr><td style="height:18px;width:18px;" class="special">2</td></tr></table></td><td><table cellspacing="1" border="0" cellpadding="1" class="power"><tr><td style="height:18px;width:18px;" class="ko">KO</td></tr><tr><td style="height:18px;width:18px;" class="ko">KO</td></tr><tr><td style="height:18px;width:18px;" class="ko">KO</td></tr><tr><td style="height:18px;width:18px;" class="ko">KO</td></tr></table></td><td><table cellspacing="1" border="0" cellpadding="1" class="power"><tr><td style="height:18px;width:18px;" class="ko">KO</td></tr><tr><td style="height:18px;width:18px;" class="ko">KO</td></tr><tr><td style="height:18px;width:18px;" class="ko">KO</td></tr><tr><td style="height:18px;width:18px;" class="ko">KO</td></tr></table></td><td><table cellspacing="1" border="0" cellpadding="1" class="power"><tr><td style="height:18px;width:18px;" class="ko">KO</td></tr><tr><td style="height:18px;width:18px;" class="ko">KO</td></tr><tr><td style="height:18px;width:18px;" class="ko">KO</td></tr><tr><td style="height:18px;width:18px;" class="ko">KO</td></tr></table></td></tr></table><br />
<br />
:star: <b>Shapeshifter:</b> Martian Manhunter can use Plastisity and Shape Change. When a character would target him with an attack, if he suceeds at Shape Change, damage he deals that character during your next turn is penetrating<br />
<br />
<br />
:m-boot: <b>Intangible Attack:</b> Martian Manhunter can use Charge.  When he does ignore characters and terrain on movement<br />
<br />
:g-starburst: <b>Mental Reading and Coordination:</b> At the beginning of you turn choose two of the following.  Martian Manhunter uses those powers until your next turn: Leadership, Outwit, Penetrating/Psychic Blast, Perplex, Prob Control, and Super Senses<br />
<br />
<br />
Notes:<br />
<br />
<br />
Bat Ally is bc invisibility (stealth) and his gotham home as well as his team up with bats.  Superman ally is his Martian Vision and his 'Last Son' heritage<br />
<br />
<br />
Nearly invincible (stealth, shape change, super sense, impervious) and powerful like MM should be</div>

]]></content:encoded>
			<category domain="http://www.hcrealms.com/forum/forumdisplay.php?f=47"><![CDATA[Dreams & Desires]]></category>
			<dc:creator>UniqueLoginNamor</dc:creator>
			<guid isPermaLink="true">http://www.hcrealms.com/forum/showthread.php?t=369164</guid>
		</item>
		<item>
			<title>Defeating Ziran in a 400</title>
			<link>http://www.hcrealms.com/forum/showthread.php?t=369163&amp;goto=newpost</link>
			<pubDate>Sun, 20 May 2012 04:36:34 GMT</pubDate>
			<description>Ok what will be a good team to defeat the galactus/Ziran strange guantlet 2 gem combo, but also be a good enough team to handle hss. 

I ask because...</description>
			<content:encoded><![CDATA[<div>Ok what will be a good team to defeat the galactus/Ziran strange guantlet 2 gem combo, but also be a good enough team to handle hss. <br />
<br />
I ask because my venue is doing the supremacy league for the first time and it seems to be this or silver-surfer, strange, cosmo, and gauntlet. I have came up with a few teams but nothing willing to be all around and take these<br />
Types of teams out.</div>

]]></content:encoded>
			<category domain="http://www.hcrealms.com/forum/forumdisplay.php?f=149"><![CDATA[HeroClix Strategy & Tactics]]></category>
			<dc:creator>uchiamaster</dc:creator>
			<guid isPermaLink="true">http://www.hcrealms.com/forum/showthread.php?t=369163</guid>
		</item>
		<item>
			<title>Ziran questions with feats and BFC?</title>
			<link>http://www.hcrealms.com/forum/showthread.php?t=369162&amp;goto=newpost</link>
			<pubDate>Sun, 20 May 2012 04:31:57 GMT</pubDate>
			<description>First off, I apologize but I have no access to a computer right now. If anyone could post the text of the rules I am referring to it would be greatly...</description>
			<content:encoded><![CDATA[<div>First off, I apologize but I have no access to a computer right now. If anyone could post the text of the rules I am referring to it would be greatly appreciated. <br />
<br />
Besides the fact that it seems Ziran is impossible to kill at 600 points with feats and the gauntlet, how does Stunning Blow work with his incap ability. Also the incap ability and   the stunning Blow feat all use dealt I believe. That does mean we would get a impervious roll for each of them correct? But theoretically, with incap, he could deal a possible 10 dmg on his first turn to someone with no indomitable or power that ignores pushing?<br />
<br />
With Ziran landing ability it says he gains foot for the game to do this. If I have outwitted his wing on the dial can he still use this power as techinally he wouldst be gaining anything?<br />
<br />
If I were to use the BFC power dampen(not sure on name) to make all damage values 3, does that mean I can not perplex anything past 3? Or if I have dm of 2 with range combat expert it would still be 3 and not 4? Can a critical hit bypass this and make other 4?<br />
<br />
If you are using Ziran with the IG,  so you have 625 points, however the game is 700 points, can you use feats totalling 70 points  on him or must it be 62 points?<br />
<br />
Last question (for now), if you are playing a golden age tourney, can you bring more then one BFC and pick one once you find out your next opponent or must you stick with the same one. Same question with feats and atas?<br />
<br />
Thanks so Much. All this is for my journey on beating Ziran and Galactus in the runner IG event. I know I have asked a lot of questions recently.</div>

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			<category domain="http://www.hcrealms.com/forum/forumdisplay.php?f=50">HeroClix Rules of Combat</category>
			<dc:creator>Yuber</dc:creator>
			<guid isPermaLink="true">http://www.hcrealms.com/forum/showthread.php?t=369162</guid>
		</item>
		<item>
			<title>Have: GG Galactus, GG Ziran the Tester, IG Runner Sealed Want: GSX Storm, WS Groot ..</title>
			<link>http://www.hcrealms.com/forum/showthread.php?t=369161&amp;goto=newpost</link>
			<pubDate>Sun, 20 May 2012 04:28:30 GMT</pubDate>
			<description>This is a standard trade thread. USA trades only. I ship in a sturdy box with DC#. I expect the same in return. Please bump page when you PM. Lower...</description>
			<content:encoded><![CDATA[<div>This is a standard trade thread. USA trades only. I ship in a sturdy box with DC#. I expect the same in return. Please bump page when you PM. Lower rating sends first.<br />
<br />
Have:<br />
GG Galactus (New in box. Just opened to verify contents.)<br />
GG Ziran The Tester (New in box. Just opened to verify contents.)<br />
IG Runner ( Sealed)<br />
<br />
Want:<br />
GSX Storm SR *****<br />
Convention Exclusive Pestilence <br />
WOS Groot SR ***<br />
GG Keeper Chase<br />
CA Modok<br />
HT Venus<br />
SM Queen of Fables<br />
IH Caiera</div>

]]></content:encoded>
			<category domain="http://www.hcrealms.com/forum/forumdisplay.php?f=41">Trading Forum</category>
			<dc:creator>dlinquent</dc:creator>
			<guid isPermaLink="true">http://www.hcrealms.com/forum/showthread.php?t=369161</guid>
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			<title>Gauntlet on Alter Ego character</title>
			<link>http://www.hcrealms.com/forum/showthread.php?t=369160&amp;goto=newpost</link>
			<pubDate>Sun, 20 May 2012 04:28:14 GMT</pubDate>
			<description>What are the rules for the gauntlet being on a AE or Magnus and Adam Warlock?  What happens when they switch?  I got this asked during the last game...</description>
			<content:encoded><![CDATA[<div>What are the rules for the gauntlet being on a AE or Magnus and Adam Warlock?  What happens when they switch?  I got this asked during the last game of a tournament.</div>

]]></content:encoded>
			<category domain="http://www.hcrealms.com/forum/forumdisplay.php?f=50">HeroClix Rules of Combat</category>
			<dc:creator>Manchine</dc:creator>
			<guid isPermaLink="true">http://www.hcrealms.com/forum/showthread.php?t=369160</guid>
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		<item>
			<title>Does Annihilators ATA multi-trigger?</title>
			<link>http://www.hcrealms.com/forum/showthread.php?t=369159&amp;goto=newpost</link>
			<pubDate>Sun, 20 May 2012 04:24:25 GMT</pubDate>
			<description>The Annihilators ATA reads:When a character using this team ability KO’s an opposing character of a higher point value with an attack, remove an...</description>
			<content:encoded><![CDATA[<div>The Annihilators ATA reads:<blockquote>When a character using this team ability KO’s an opposing character of a higher point value with an attack, remove an action token from each friendly character using this team ability that’s less points than the KO’d character.</blockquote>Thanks to the ever annoying, &quot;When a character using this team ability&quot; wording, isn't this going to multi-trigger whenever it triggers and you have more than one character on the team using it?  That is to say, I have Annihilators 1 and 2.  1 KOs an opposing figure with a higher point value (I won't mention the irony of this very expensive team getting an ATA that requires them to beat up even more expensive opponents because it's totally thematic!).  1's TA will trigger, because &quot;a character using this team ability&quot; has performed the required action, but 2's will also trigger because &quot;a character using this team ability&quot; has performed the required action.  So, every friendly character removes two tokens?<br />
<br />
Presuming that this is NOT how it is intended to function, can we PLEASE make the game designers stop using the cumbersome and constantly problematic &quot;when a character using this team ability&quot; wording when we can just say &quot;this character&quot; like we did before?  (The answer to this question is:  Clearly not.)<br />
<br />
(Shame it doesn't wait until &quot;after actions resolve&quot; so it can remove the token the guy making the attack earned making the attack, but at least it might stop him from pushing!  : - )</div>

]]></content:encoded>
			<category domain="http://www.hcrealms.com/forum/forumdisplay.php?f=50">HeroClix Rules of Combat</category>
			<dc:creator>Suttkus</dc:creator>
			<guid isPermaLink="true">http://www.hcrealms.com/forum/showthread.php?t=369159</guid>
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			<title><![CDATA[Master Mold's Factory Relocation and the return of the the old 180 spin]]></title>
			<link>http://www.hcrealms.com/forum/showthread.php?t=369158&amp;goto=newpost</link>
			<pubDate>Sun, 20 May 2012 04:14:25 GMT</pubDate>
			<description>In the old days, when double-base figures were first introduced, the rules (accidentally?) allowed you to squeeze an extra square of movement beyond...</description>
			<content:encoded><![CDATA[<div>In the old days, when double-base figures were first introduced, the rules (accidentally?) allowed you to squeeze an extra square of movement beyond the speed value by &quot;spinning&quot; the figure so that it's &quot;trailing&quot; base was beyond the base you counted with.  The rules have long since been modified to prevent this from happening.  However, these rules, for both double-base and larger figures, are written in terms of <i>movement</i>.  As we on this forum know well, placement is not movement.  Which brings us to Master Mold:<br />
<blockquote>:m-boot: Factory Relocation: When Master Mold takes 3 or more damage from a single attack, if this power is active after actions resolve, you may <b>place </b>him up to 12 squares away.</blockquote>As written, Master Mold can perform the old &quot;180 spin&quot; and extend out quite a bit further than 12 squares away, by traditional movement counting, correct?  Should this be addressed?</div>

]]></content:encoded>
			<category domain="http://www.hcrealms.com/forum/forumdisplay.php?f=50">HeroClix Rules of Combat</category>
			<dc:creator>Suttkus</dc:creator>
			<guid isPermaLink="true">http://www.hcrealms.com/forum/showthread.php?t=369158</guid>
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			<title>Lord Mar-Vell and Twisted Universe, duration of effect</title>
			<link>http://www.hcrealms.com/forum/showthread.php?t=369157&amp;goto=newpost</link>
			<pubDate>Sun, 20 May 2012 04:07:41 GMT</pubDate>
			<description><![CDATA[I haven't really been comfortable with the ruling about effects without a duration lasting past the loss of the game text that grants them, so I'm...]]></description>
			<content:encoded><![CDATA[<div>I haven't really been comfortable with the ruling about effects without a duration lasting past the loss of the game text that grants them, so I'm trying to make sure I understand this works.  I think I have it right, but, better to ask.<br />
<br />
Lord Mar-Vell:<blockquote>:star: Twisted Universe: Other friendly characters modify their attack values by +1 and their defense values by -1.</blockquote>Rulebook, page 16:<blockquote>Whenever a power or ability is countered or lost, all game effects with a duration specified by that power or ability immediately end. Effects without a duration specified by that power or ability remain in play even when the power is countered or lost.</blockquote>Lord Mar-Vell's modifiers do not have a duration specified, so I presume that they will last even when the trait is countered or lost.<br />
<br />
If Lord Mar-Vell is KO'd, friendly figures continue to have the modifiers, correct?<br />
<br />
If Lord Mar-Vell is in range of Pulse Wave, what happens to them?  Are modifiers a game effect used by the characters?  The ruling on Perplex says no, they aren't themselves a game effect used by the character, only the actual Perplex is, and modifiers from Perplex are ignored because they have a specified duration.  Lord Mar-Vell's modifiers do not have a specified duration, so I believe they should continue to apply, even when Lord Mar-Vell's trait is being ignored by Pulse Wave.  Am I correct?</div>

]]></content:encoded>
			<category domain="http://www.hcrealms.com/forum/forumdisplay.php?f=50">HeroClix Rules of Combat</category>
			<dc:creator>Suttkus</dc:creator>
			<guid isPermaLink="true">http://www.hcrealms.com/forum/showthread.php?t=369157</guid>
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			<title>W-7 White Lantern Flash</title>
			<link>http://www.hcrealms.com/forum/showthread.php?t=369156&amp;goto=newpost</link>
			<pubDate>Sun, 20 May 2012 04:06:18 GMT</pubDate>
			<description><![CDATA[Hey guys, looking to sell my W-7 White Lantern Flash Heroclix with card. I'm asking for $100 shipped. Pm if you're interested, thanks. :)]]></description>
			<content:encoded><![CDATA[<div>Hey guys, looking to sell my W-7 White Lantern Flash Heroclix with card. I'm asking for $100 shipped. Pm if you're interested, thanks. :)</div>

]]></content:encoded>
			<category domain="http://www.hcrealms.com/forum/forumdisplay.php?f=80"><![CDATA[Buy, Sell, & Auction]]></category>
			<dc:creator>Hawkeye101</dc:creator>
			<guid isPermaLink="true">http://www.hcrealms.com/forum/showthread.php?t=369156</guid>
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			<title><![CDATA[Teams from the Longbox Teams from the Longbox: Superboy & the LSH 225]]></title>
			<link>http://www.hcrealms.com/forum/showthread.php?t=369155&amp;goto=newpost</link>
			<pubDate>Sun, 20 May 2012 04:01:20 GMT</pubDate>
			<description><![CDATA[<img src="tftl-sboy-lsh.jpg"  class="imageleft"/> *Teams from the Longbox*
FEATURING
*Superboy*
*AND THE*
*Legion of Super-Heroes 225*


This week...]]></description>
			<content:encoded><![CDATA[<div><img src="http://dl.dropbox.com/u/80851/HCRealms.com/images/tftl-sboy-lsh.jpg"  class="imageleft"/> <div align="center"><font color="blue"><font size="3"><b>Teams from the Longbox</b></font></font><br />
<font size="1">FEATURING</font><br />
<font size="4"><b>Superboy</b></font><br />
<font size="1"><b>AND THE</b></font><br />
<font size="4"><b>Legion of Super-Heroes 225</b></font><br />
</div><br />
This week the Legion Longbox is using a time bubble to jump out of sequence to celebrate the recent publication of a new collection of classic Legion of Super-Heroes stories from the 1970s. <br />
<br />
Paul Levitz' first published <b>Legion of Super-Heroes</b> story has been reprinted for the first time in 35 years; to see a 600-point force of Legionnaires featured in that issue, <a href="http://www.hcrealms.com/forum/showthread.php?t=369155" target="_blank">follow the link!</a></div>

]]></content:encoded>
			<category domain="http://www.hcrealms.com/forum/forumdisplay.php?f=235">Article Series</category>
			<dc:creator>tidge</dc:creator>
			<guid isPermaLink="true">http://www.hcrealms.com/forum/showthread.php?t=369155</guid>
		</item>
		<item>
			<title>Have: AA Joker, MU Wolverine, HoT Venom  Want: CA MODOK</title>
			<link>http://www.hcrealms.com/forum/showthread.php?t=369154&amp;goto=newpost</link>
			<pubDate>Sun, 20 May 2012 03:56:22 GMT</pubDate>
			<description><![CDATA[There's also some random oddities I can throw in if you're so inclined.

Also I have some Magic stuff.  Let me know!  I just want M.O.D.O.K.]]></description>
			<content:encoded><![CDATA[<div>There's also some random oddities I can throw in if you're so inclined.<br />
<br />
Also I have some Magic stuff.  Let me know!  I just want M.O.D.O.K.</div>

]]></content:encoded>
			<category domain="http://www.hcrealms.com/forum/forumdisplay.php?f=41">Trading Forum</category>
			<dc:creator>MoeRapples</dc:creator>
			<guid isPermaLink="true">http://www.hcrealms.com/forum/showthread.php?t=369154</guid>
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		<item>
			<title><![CDATA[Dum Dum Dugan change in the latest Player's Guide]]></title>
			<link>http://www.hcrealms.com/forum/showthread.php?t=369153&amp;goto=newpost</link>
			<pubDate>Sun, 20 May 2012 03:55:18 GMT</pubDate>
			<description>The latest PG entry for Dum Dum Dugan (SI #032a) shows this:
Monster Squad: Modify the attack value of Dum Dum Dugan and all adjacent friendly...</description>
			<content:encoded><![CDATA[<div>The latest PG entry for Dum Dum Dugan (SI #032a) shows this:<br />
<blockquote>Monster Squad: Modify the attack value of Dum Dum Dugan and all adjacent friendly characters by +1 when they are attacking characters that <font color="Red"><u>can use the Great Size</u><strike>possess the Giant Size or Colossal Size</strike></font> ability.</blockquote>Why did it shift from &quot;possess&quot; to &quot;can use&quot;?  Was that an intentional change or an accidental one that snuck in when adjusting for the change in large figure rules?</div>

]]></content:encoded>
			<category domain="http://www.hcrealms.com/forum/forumdisplay.php?f=50">HeroClix Rules of Combat</category>
			<dc:creator>Suttkus</dc:creator>
			<guid isPermaLink="true">http://www.hcrealms.com/forum/showthread.php?t=369153</guid>
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